Hey Everyone,
I figured I would just write a kind of FAQ here to answer a lot of the repeated questions I receive as comments on my Papercraft works.
Q: Do you have the template available for download?
A: Unfortunately, no. I hate to seem like a jerk, but to create a template that would work for anyone but me would probably involve an additional week's work on top of the time it takes to do each one. The other issue is that I am still learning and there are still many mistakes I have to fix as I'm building the models. By the time I discover these mistakes, it is really too late to fix it. If you change something in the model, you have to redesign the template from scratch because it is now a different model, so in reality it is probably more than a week. There's quite a bit of "fudging" that goes on that I make as invisible as possible.
In the future, when I perfect my technique, I may provide templates. I'm not trying to hoard them, I promise
Q: That's paper? How?
A: Yes, my papercraft models are made of 100% card stock, good old Elmer's glue and printer ink. The card stock I use is 199 gsm, 110lb paper and is extremely durable. The models have no problem standing on their own (except in the case of a model like Kog'Maw where it isn't balanced to begin with, so I put weight in his tail
)
Q: How big are they?
A: To kind of give an idea of how large the models are I am working with, Cassiopeia is about 11" high, Kog'Maw is about 12" long and Anivia's wing span is about 21". They all fit very nicely on shelves
Q: What's the process?
A: Long and semi-complicated
It involves extracting the models from your media of choice (I love League of Legends, so all of my current models are from there). Then the models need to be imported into a 3D model editor to be tweaked. That step is absolutely necessary and fairly time consuming, especially in the case of League of Legends models. Models are not designed with paper in mind. There are a lot of disconnected seams, overlapping polygons and objects hidden inside of other objects that will not play nice if you try to make a template from it. After I tweak the models, I dump them into a program called Pepakura. This program allows you to "unfold" a model and will create the tabs for you, but that is about where the automation ends. This is the second time consuming part of the project - creating seams, correcting tabs and layout. There's a lot of visualization, of how the model will piece together and where you want the seams to show up, that needs to be done here. Once the layout and tabs are finalized, the model gets printed out (typically on about 12 sheets of paper for most of my models), cut out with an Xacto knife (or some other precision tool) and glued together (I use Elmer's white glue and a paint brush)